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Music starting/ending?
JoeBradleyUK Offline
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Posts: 115
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Joined: Jul 2011
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#3
RE: Music starting/ending?

(07-16-2011, 07:53 PM)Tanshaydar Wrote: http://wiki.frictionalgames.com/hpl2/amn..._functions

void PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);

Plays music.

asMusicFile - the music to play + extension .ogg
abLoop - determines whether a music track should loop
afVolume - volume of the music
afFadeTime - time in seconds until music reaches full volume
alPrio - priority of the music. Note that only the music with the highest priority can be heard! 0 - highest, 1 - lower, etc
void StopMusic(float afFadeTime, int alPrio);

Stops music.

afFadeTime - time in seconds until music stops
alPrio - the priority of the music that should stop



Place play music in OnEnter, and place stop music in OnExit

Do I need the void included?

:Work In Progress:
Insanity
07-16-2011, 07:55 PM
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Messages In This Thread
Music starting/ending? - by JoeBradleyUK - 07-16-2011, 07:47 PM
RE: Music starting/ending? - by Tanshaydar - 07-16-2011, 07:53 PM
RE: Music starting/ending? - by JoeBradleyUK - 07-16-2011, 07:55 PM
RE: Music starting/ending? - by Tanshaydar - 07-16-2011, 08:01 PM
RE: Music starting/ending? - by JoeBradleyUK - 07-16-2011, 08:37 PM
RE: Music starting/ending? - by Tanshaydar - 07-16-2011, 09:14 PM
RE: Music starting/ending? - by JoeBradleyUK - 07-16-2011, 09:26 PM



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