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Making Objects Appear
MrCookieh Offline
Member

Posts: 157
Threads: 8
Joined: Jul 2011
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#2
RE: Making Objects Appear

well for appearing, you can use this
SetEntityActive("Smoke_Knight", true);

and for the smoke effect, this one should look like some sort of smoke:
CreateParticleSystemAtEntity("", "ps_break_wood", "Smoke_Knight", false);

The Well: Descent - Take a look at it!
07-23-2011, 08:16 PM
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Messages In This Thread
Making Objects Appear - by Angerpull - 07-23-2011, 08:11 PM
RE: Making Objects Appear - by MrCookieh - 07-23-2011, 08:16 PM



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