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How do i disable monster noises when monsters become active
DamnNoHtml Offline
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Posts: 469
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#2
RE: How do i disable monster noises when monsters become active

Open the servant_grunt.ent in the Model Editor, go to View and User Defined Variables. There you can see all of the sounds that play for the Grunt. Just remove the "activated" sound and save it as servant_grunt_new.ent (or whatever). Then, in the Level Editor, add servant_grunt_new.ent to your level.

Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
07-24-2011, 04:07 AM
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RE: How do i disable monster noises when monsters become active - by DamnNoHtml - 07-24-2011, 04:07 AM



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