Guys, I really need help.
If I don't get this done there will be no custom story coming from me ):
I have three levels in the demo.
-The starting map will not use it's .hps even though they are have the same name
-The 2nd map uses it's .hps correctly
-The final map will not use it's .hps even the map and the .hps have the same name.
They all have scripting on them. They all have vital scripting on them. I NEED THIS TO WORK
First map .hps
////////////////////////////
//Run when entering map
void OnStart()
{
AddEntityCollideCallBack("Player", "deathroominsanity", "CollideInsanity", true, 1);
}
void CollideInsanity(string &in asParent, string &in asChild, int alState)
{
GiveSanityDamage(20, true);
}
////////////////////////////
//Run when entering map
void OnEnter()
{
SetPlayerLampOil(20);
SetPlayerSanity(50);
}
////////////////////////////
//Run when leaving map
void OnLeave()
{
SetupLoadScreen("LoadingText", "CastleBase", 1, "");
}
The second:
////////////////////////
//Run when starting map
void OnStart()
{
AddUseItemCallback("", "bigroomdoorkey_01", "bigroomdoor_01", "UsedKeyOnDoor", true);
SetMessage ("M", "v1", 0);
AddEntityCollideCallback("Player", "Shocked", "CollideShocked", true, 1);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("bigroomdoor_01", false, true);
PlaySoundAtEntity("","react_scare.snt", "Player", 0, false);
PlaySoundAtEntity("","unlock_door","binladen_2", 0, false);
RemoveItem("bigroomdoorkey_01");
SetEntityActive("binladen_2", true);
ShowEnemyPlayerPosition("binladen_2");
GiveSanityDamage(20, true);
}
void CollideShocked(string &in asParent, string &in asChild, int alState)
{
SetMessage ("M", "v2", 0);
}
////////////////////////
//Run when entering map
void OnEnter()
{
}
//////////////////////
//Run when leaving map
void OnLeave()
{
SetupLoadScreen("LoadingText", "MansionBaseDemo", 1, "Amnesia.jpg");
}
And finally, the third
////////////////////////
//Run when entering map
void OnStart()
{
}
////////////////////////////
//Run when entering map
void OnEnter()
{
}
////////////////////////////
//Run when leaving map
void OnLeave()
{
StartCredits("29_amb_loop.snt", true, "Ending", "MainCredits", 1);
}
Do I need to add debugging scripts? Maybe that's why the .hps files don't activate? Or is everything being strange?
This is really getting on my case
Please, please help!!