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Pathnode Scripts
MrCookieh Offline
Member

Posts: 157
Threads: 8
Joined: Jul 2011
Reputation: 0
#7
RE: Pathnode Scripts

yes Tongue
and then you just have to add the pathnodes via script:
AddEnemyPatrolNode("grunt", "Node1", 0, "");
AddEnemyPatrolNode("grunt", "Node2", 0, "");
then he will go to Node1, and after he reached it, he wants to continue to Node2, but there is a door
between them, so he smashes it Smile

The Well: Descent - Take a look at it!
07-29-2011, 10:18 AM
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Messages In This Thread
Pathnode Scripts - by ObsidianLegion - 07-28-2011, 08:40 PM
RE: Pathnode Scripts - by MrCookieh - 07-28-2011, 09:13 PM
RE: Pathnode Scripts - by Dizturbed - 07-28-2011, 10:53 PM
RE: Pathnode Scripts - by ObsidianLegion - 07-28-2011, 11:07 PM
RE: Pathnode Scripts - by MrCookieh - 07-28-2011, 11:13 PM
RE: Pathnode Scripts - by ObsidianLegion - 07-28-2011, 11:15 PM
RE: Pathnode Scripts - by MrCookieh - 07-29-2011, 10:18 AM



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