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Sound Servant_grunt
ZyLogicX Offline
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Posts: 245
Threads: 24
Joined: May 2011
Reputation: 6
#3
RE: Sound Servant_grunt

(07-29-2011, 05:16 PM)Saffire192 Wrote:
(07-29-2011, 04:06 PM)ZyLogicX Wrote: How can I make it so that when I place a servant_grunt it does not make sound untill I walk over the scripted_area when it activates?

you mean to activate when walking into a script area?

No, I mean how can I make it so when enemies are near, it doesnt start the music. Because now when I place an enemy, the music immediately starts, is their a way to turn that off?

Beyond the Mountains of Madness [15%]
This forum is dying.
07-29-2011, 06:08 PM
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Messages In This Thread
Sound Servant_grunt - by ZyLogicX - 07-29-2011, 04:06 PM
RE: Sound Servant_grunt - by Tesseract - 07-29-2011, 05:16 PM
RE: Sound Servant_grunt - by ZyLogicX - 07-29-2011, 06:08 PM
RE: Sound Servant_grunt - by NyteMyre - 07-29-2011, 06:14 PM



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