Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Monster searching sound bug
Phoroneus Offline
Member

Posts: 141
Threads: 12
Joined: Feb 2011
Reputation: 0
#2
RE: Monster searching sound bug

If you open the monster (say servant_grunt.ent) in Model Editor, you can change the "search" sound via User Defined Variables (or remove it), then save the file as "servant_grunt_quiet.ent" or somesuch to differentiate between it and the original.

[Image: at_9365860.png]

Follow Harvest.
08-16-2011, 02:32 AM
Find


Messages In This Thread
Monster searching sound bug - by rybray - 08-15-2011, 05:04 PM
RE: Monster searching sound bug - by Phoroneus - 08-16-2011, 02:32 AM



Users browsing this thread: 1 Guest(s)