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Script Areas
MegaScience Offline
Member

Posts: 213
Threads: 1
Joined: Aug 2011
Reputation: 2
#6
RE: Script Areas

What I'm thinking is there's some trigger upstairs which makes the falldownstairs trigger start working. If you want to make it work only if certain things are met, use global variables or inventory checks.

Edit: I don't like how that guy places, he definitely missed a lot, like actually trying the key he found on other doors before barreling on through the Custom Story. But I guess that only helps single out what activates those sequences. Still, it does look like there's a script area in one of the rooms ahead which activates the fly down stairs script area. Not that hard to understand from my standpoint.

And then he keeps trying the key on everything because he doesn't realize it probably went to the room right across from where he found it. This guy needs to learn some basics. Sad
(This post was last modified: 08-28-2011, 01:43 PM by MegaScience.)
08-28-2011, 01:11 PM
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Messages In This Thread
Script Areas - by ZRPT - 08-28-2011, 07:28 AM
RE: Script Areas - by GreyFox - 08-28-2011, 07:55 AM
RE: Script Areas - by ZRPT - 08-28-2011, 08:04 AM
RE: Script Areas - by Obliviator27 - 08-28-2011, 08:12 AM
RE: Script Areas - by ZRPT - 08-28-2011, 08:27 AM
RE: Script Areas - by MegaScience - 08-28-2011, 01:11 PM
RE: Script Areas - by JenniferOrange - 08-28-2011, 02:04 PM
RE: Script Areas - by MegaScience - 08-28-2011, 02:18 PM
RE: Script Areas - by JenniferOrange - 08-28-2011, 02:31 PM
RE: Script Areas - by MegaScience - 08-28-2011, 03:06 PM
RE: Script Areas - by JetlinerX - 08-28-2011, 04:51 PM
RE: Script Areas - by MegaScience - 08-28-2011, 05:26 PM
RE: Script Areas - by JetlinerX - 08-28-2011, 06:10 PM
RE: Script Areas - by MegaScience - 08-28-2011, 06:12 PM
RE: Script Areas - by ZRPT - 08-29-2011, 03:08 PM



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