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Script Areas
MegaScience Offline
Member

Posts: 213
Threads: 1
Joined: Aug 2011
Reputation: 2
#14
RE: Script Areas

Still, you should really avoid leaving them with excess keys and doors that by default are locked and never to be opened. At least put a RemoveItem for the key when they're thrown down the stairs or something so they don't waste time checking doors instead of moving forward.

Oh, and if you watch the video, that body throw event repeats itself. Might want to one-time that... You got Steam? I don't want to take up anymore of this thread. XD
08-28-2011, 06:12 PM
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Messages In This Thread
Script Areas - by ZRPT - 08-28-2011, 07:28 AM
RE: Script Areas - by GreyFox - 08-28-2011, 07:55 AM
RE: Script Areas - by ZRPT - 08-28-2011, 08:04 AM
RE: Script Areas - by Obliviator27 - 08-28-2011, 08:12 AM
RE: Script Areas - by ZRPT - 08-28-2011, 08:27 AM
RE: Script Areas - by MegaScience - 08-28-2011, 01:11 PM
RE: Script Areas - by JenniferOrange - 08-28-2011, 02:04 PM
RE: Script Areas - by MegaScience - 08-28-2011, 02:18 PM
RE: Script Areas - by JenniferOrange - 08-28-2011, 02:31 PM
RE: Script Areas - by MegaScience - 08-28-2011, 03:06 PM
RE: Script Areas - by JetlinerX - 08-28-2011, 04:51 PM
RE: Script Areas - by MegaScience - 08-28-2011, 05:26 PM
RE: Script Areas - by JetlinerX - 08-28-2011, 06:10 PM
RE: Script Areas - by MegaScience - 08-28-2011, 06:12 PM
RE: Script Areas - by ZRPT - 08-29-2011, 03:08 PM



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