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Lights on a custom enemy
plutomaniac Offline
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Posts: 6,368
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Joined: May 2011
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#11
RE: Lights on a custom enemy

(09-07-2011, 05:29 PM)MrBigzy Wrote:
(09-07-2011, 04:22 PM)plutomaniac Wrote: These can be changed from user variables or whatever they are called. What Tan is referring to is something different and I have had trouble with it as well.

I meant variably changing them in-game through scripting, like changing bodies.
Well you could change the entity. The monsters have walk, run animatons anyway so why change these through scripting?

09-07-2011, 06:17 PM
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Messages In This Thread
Lights on a custom enemy - by ggstarfoxxie - 09-07-2011, 04:34 AM
RE: Lights on a custom enemy - by Tanshaydar - 09-07-2011, 03:10 PM
RE: Lights on a custom enemy - by MegaScience - 09-07-2011, 03:41 PM
RE: Lights on a custom enemy - by Tanshaydar - 09-07-2011, 03:44 PM
RE: Lights on a custom enemy - by MegaScience - 09-07-2011, 03:53 PM
RE: Lights on a custom enemy - by jens - 09-07-2011, 03:59 PM
RE: Lights on a custom enemy - by MrBigzy - 09-07-2011, 04:08 PM
RE: Lights on a custom enemy - by plutomaniac - 09-07-2011, 04:22 PM
RE: Lights on a custom enemy - by MrBigzy - 09-07-2011, 05:29 PM
RE: Lights on a custom enemy - by plutomaniac - 09-07-2011, 06:17 PM
RE: Lights on a custom enemy - by MrBigzy - 09-07-2011, 06:33 PM
RE: Lights on a custom enemy - by Tanshaydar - 09-07-2011, 04:38 PM



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