(09-08-2011, 11:15 PM)plutomaniac Wrote: also the wheel does not have a texture at all
The water wheel (and the trophy) relies on the game to find the reference of the wood texture (which is a texture from one of Amnesia's own entities) and load it. All i did was provide the name of the texture in the .dae file, and the game does the rest. In this way i don't need to copy the texture every single time.
(09-08-2011, 11:38 PM)DRedshot Wrote: Edit: On the Wiki I remember reading something specific about the Red and Green values, I think red increases specular intensity, and Green increases Sharpness / power (not sure about Green though)
I shall keep that in mind and test it later.