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Mass Houdini
Obliviator27 Offline
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Posts: 792
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#5
RE: Mass Houdini

(09-15-2011, 04:59 AM)Bennick Wrote: I'm not sure I understand. So basically, If I rename every one of my book rows into "book_" then using "book_*" will make them all act as "one" deactivatable entity?
Hah, sorry. My explanations seem to suck.

If you have entities in your map, named
Book_1
Book_2
Book_3

When using Book_*, it will cause them all to be subject to your script.
09-15-2011, 05:07 AM
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Messages In This Thread
Mass Houdini - by Bennick - 09-15-2011, 03:36 AM
RE: Mass Houdini - by Your Computer - 09-15-2011, 03:44 AM
RE: Mass Houdini - by Obliviator27 - 09-15-2011, 04:15 AM
RE: Mass Houdini - by Bennick - 09-15-2011, 04:59 AM
RE: Mass Houdini - by Obliviator27 - 09-15-2011, 05:07 AM
RE: Mass Houdini - by Bennick - 09-15-2011, 07:00 AM
RE: Mass Houdini - by Khyrpa - 09-15-2011, 07:34 AM
RE: Mass Houdini - by Bennick - 09-15-2011, 02:27 PM
RE: Mass Houdini - by Khyrpa - 09-15-2011, 03:00 PM
RE: Mass Houdini - by Bennick - 09-15-2011, 03:31 PM
RE: Mass Houdini - by Your Computer - 09-15-2011, 04:43 PM
RE: Mass Houdini - by Bennick - 09-15-2011, 08:39 PM
RE: Mass Houdini - by Your Computer - 09-15-2011, 10:10 PM
RE: Mass Houdini - by MrBigzy - 09-15-2011, 08:49 PM



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