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Mass Houdini
Bennick Offline
Member

Posts: 77
Threads: 27
Joined: Apr 2011
Reputation: 0
#12
RE: Mass Houdini

(09-15-2011, 04:43 PM)Your Computer Wrote:
(09-15-2011, 03:31 PM)Bennick Wrote: How do I do that?

Open up the entity in the model editor, edit the user defined variables and change the type from static prop to object. If it doesn't work, keep changing the type to something else till it does. Be sure to save to your CS's entities folder (or else you'd overwrite the game's entity).

BTW, did the wildcard at least work for SetEntityActive() for the books?
Well seeing as SetEntityActive() doesn't seem to work for static models, I have no clue, lol.

I edited the user defined variables, but the editor didn't even say I had "modified" the object. Regardless, I "save as"'d to an Entities folder I created in my custom story folder. However, it doesn't show up in my entities section in the level editor. How do I get it to do this?

Fratricide (title not finalized): 2/7 maps. :D
09-15-2011, 08:39 PM
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Messages In This Thread
Mass Houdini - by Bennick - 09-15-2011, 03:36 AM
RE: Mass Houdini - by Your Computer - 09-15-2011, 03:44 AM
RE: Mass Houdini - by Obliviator27 - 09-15-2011, 04:15 AM
RE: Mass Houdini - by Bennick - 09-15-2011, 04:59 AM
RE: Mass Houdini - by Obliviator27 - 09-15-2011, 05:07 AM
RE: Mass Houdini - by Bennick - 09-15-2011, 07:00 AM
RE: Mass Houdini - by Khyrpa - 09-15-2011, 07:34 AM
RE: Mass Houdini - by Bennick - 09-15-2011, 02:27 PM
RE: Mass Houdini - by Khyrpa - 09-15-2011, 03:00 PM
RE: Mass Houdini - by Bennick - 09-15-2011, 03:31 PM
RE: Mass Houdini - by Your Computer - 09-15-2011, 04:43 PM
RE: Mass Houdini - by Bennick - 09-15-2011, 08:39 PM
RE: Mass Houdini - by Your Computer - 09-15-2011, 10:10 PM
RE: Mass Houdini - by MrBigzy - 09-15-2011, 08:49 PM



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