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Two questions.
A Tricky Carnie Offline
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Posts: 72
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Joined: Sep 2011
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#5
RE: Two questions.

(10-13-2011, 01:46 AM)Statyk Wrote:
(10-12-2011, 11:00 PM)A Tricky Carnie Wrote:
(10-11-2011, 09:42 PM)Tanshaydar Wrote: http://wiki.frictionalgames.com/hpl2/amn..._functions

void ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);

Immediatly loads another map.

asMapName - the file to load
asStartPos - the name of the StartPos on the next map
asStartSound - the sound that is played when the change starts
asEndSound - the sound that is played when the new map is loaded
So If I wanted that to trigger with a note, would the line of script be "AddEntityPlayerInteractCallback("", "note_4", "ChangeMap", "")"
For that, try:
//___________________________
void OnStart() //OnEnter if you're making him enter the map in the first place.
{
SetEntityPlayerInteractCallback("note_4", "Note_mapchanger", true);
}


void Not_mapchanger(string &in asEntity)
{
ChangeMap("MAPNAME.map", "SPAWNPOSITONNAME", "", "");
}

//____________________________

(10-12-2011, 11:00 PM)A Tricky Carnie Wrote:
Quote:void StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);

Starts the end credits screen.

asMusic - the music to play (including .ogg)
abLoopMusic - determines whether the music should loop
asTextCat - the category to be used in the .lang file (must be “Ending”)
asTextEntry - the entry in the .lang file (must be “MainCredits”)
alEndNum - Amnesia has 3 different endings and displays a code at the bottom. Determines which code is displayed. 0-2 will display codes, any other integer will not.
And to make that when the player goes through a door, would that have to be run when the player is leaving the map? (So under // Run when leaving map
void OnLeave()
{


})
As for this, make an area box on the other side of the door and name it "ending_area". Then try this script function:
//__________________________________
void OnStart() //OnEnter if originally entering the map.
{
AddEntityCollideCallback("Player", "ending_area", "RollCredits", true, 1);
}


void RollCredits(string &in asParent, string &in asChild, int alState)
{
void StartCredits("MUSIC.ogg", true, "CATEGORY_IN_.lang", "ENTRY_IN_.lang", "HONESTLY, I'M NOT SURE WHAT THIS DOES");
}
_____________________

lemme know if these scripts work out correctly. and DON'T FORGET to try "OnLeave" if it isn't working. I haven't used it yet, so I don't know how "OnLeave" works exactly...
Thanks, I'll try these out.
@Statyk


The script layout you gave me didn't work, this is my script, in case I didn't do it right:
Spoiler below!
////////////////////////////// Run when entering map
void OnStart()
//OnEnter
{
AddEntityCollideCallback("Player", "ending_area", "RollCredits", true, 1);
}
void RollCredits(string &in asParent, string &in asChild, int alState)
{)
void StartCredits("05_paper_transformation.ogg", true, "Ending"", "MainCredits”, "1");
}


// Run when leaving map
void OnLeave()
{


}

(This post was last modified: 10-13-2011, 02:47 AM by A Tricky Carnie.)
10-13-2011, 02:13 AM
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Messages In This Thread
Two questions. - by A Tricky Carnie - 10-11-2011, 09:40 PM
RE: Two questions. - by Tanshaydar - 10-11-2011, 09:42 PM
RE: Two questions. - by A Tricky Carnie - 10-12-2011, 11:00 PM
RE: Two questions. - by Statyk - 10-13-2011, 01:46 AM
RE: Two questions. - by A Tricky Carnie - 10-13-2011, 02:13 AM
RE: Two questions. - by Statyk - 10-14-2011, 02:03 AM
RE: Two questions. - by A Tricky Carnie - 10-14-2011, 02:31 AM
RE: Two questions. - by Statyk - 10-14-2011, 02:35 AM
RE: Two questions. - by A Tricky Carnie - 10-14-2011, 02:39 AM
RE: Two questions. - by Statyk - 10-14-2011, 02:43 AM
RE: Two questions. - by A Tricky Carnie - 10-14-2011, 02:49 AM
RE: Two questions. - by Statyk - 10-14-2011, 02:54 AM
RE: Two questions. - by A Tricky Carnie - 10-14-2011, 01:08 AM



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