Each entity and static object has been tested for basic use and should work as expected. Trophy can be picked up, pushed and tossed about by the player. Water wheel and ceiling fan can be rotated with RotatePropToSpeed() if static physics is enabled. The guillotine can swing indefinitely side by side with AddPropForce().
Trophy:
Faces: 1606
Preview
trophy.zip (Size: 141.56 KB / Downloads: 223)
Giant water wheel (wood):
Faces: 1880
Recommended rotation settings:
RotatePropToSpeed("name_of_water_wheel", 1, 0.3, 0, 0, 360, false, "");
Preview
water_wheel_wood_large.zip (Size: 110.72 KB / Downloads: 214)
Guillotine:
Faces: 546
Preview and Download
Ceiling fan (long):
Faces: 2094
Recommended rotation settings:
RotatePropToSpeed("name_of_ceiling_fan", 3, 15, 0, 360, 0, false, "");
Only the fins of the fan will spin: you do not have to worry about the base spinning! If static physics is disabled, the player will be able to rotate the fins themselves by maintaining interaction with the fan and rotating their mouse. By default the fan has two spot lights facing down.
Preview
ceiling_fan_long.zip (Size: 184.1 KB / Downloads: 233)
Chain-linked fence set:
3-piece fence set designed for flat surfaces.
Preview and Download