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The Ravensgate Castle V3 (Updated 4/7/2013)
Nomad923 Offline
Junior Member

Posts: 46
Threads: 15
Joined: Dec 2011
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#15
RE: The Ravensgate Castle [Updated]

Thank you for all the feedback, this feedback will be very helpful in my future custom stories. I dont plan on releasing anything till the release of A Machine For Pigs atleast. I have many plans and will take some time. I will also be releasing a new version of this custom story, mainly just some atmosphere touches and bug fixes and such.

(02-16-2012, 01:51 AM)Clanksits Wrote: It seems as though I have already encountered a bug near the very beginning of the game. The door inside of the Study apparently whenever I closed it behind me.. stayed close.
I tried multiple times to re-open it, and right beside the door I saw some wall clippings. I've come to know that as Z-Buffering from some other games, but the clippings right beside an unopenable door doesn't fit to well. Try to test the game and close the door when entering the room, and see if it can open or if it was just some sort of client side screw up on my part.

This has been fixed in Version 3

[Image: qg_logo.png]
(This post was last modified: 04-07-2013, 06:30 AM by Nomad923.)
04-07-2013, 05:34 AM
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Messages In This Thread
RE: The Ravensgate Castle - by Beer - 12-31-2011, 05:04 AM
RE: The Ravensgate Castle - by Ice - 12-31-2011, 11:09 AM
RE: The Ravensgate Castle - by Dynomite33 - 12-31-2011, 04:44 PM
RE: The Ravensgate Castle - by Nomad923 - 01-17-2012, 06:45 AM
RE: The Ravensgate Castle - by Dark Knight - 12-31-2011, 05:25 PM
RE: The Ravensgate Castle - by Shadowfied - 12-31-2011, 06:09 PM
RE: The Ravensgate Castle [Updated] - by Seangil - 01-01-2012, 04:06 AM
RE: The Ravensgate Castle [Updated] - by D47DR34M - 01-20-2013, 05:44 AM
RE: The Ravensgate Castle [Updated] - by Nomad923 - 04-07-2013, 05:34 AM



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