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Scare Event Help
Shives Offline
Member

Posts: 154
Threads: 41
Joined: Jan 2012
Reputation: 1
#2
RE: Scare Event Help

I hope this works


void DoorScratch1(string &in asItem, string &in asEntity)

{

PlaySoundAtEntity("", "scare_scratch_intense", "private_room", 0, false);

PlaySoundAtEntity("", "react_breath", "Player", 0, false);
StartPlayerLookAt("private_room", 2, 4, "StopPlayerLookAt");

}


My Custom Story
http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


03-09-2012, 03:57 PM
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Messages In This Thread
Scare Event Help - by ArcherKiller - 03-09-2012, 09:31 AM
RE: Scare Event Help - by Shives - 03-09-2012, 03:57 PM
RE: Scare Event Help - by Stepper321 - 03-09-2012, 04:02 PM
RE: Scare Event Help - by ArcherKiller - 03-09-2012, 05:28 PM
RE: Scare Event Help - by Datguy5 - 03-09-2012, 10:40 PM
RE: Scare Event Help - by ArcherKiller - 03-09-2012, 11:49 PM
RE: Scare Event Help - by Datguy5 - 03-10-2012, 10:08 AM
RE: Scare Event Help - by Asphex - 03-10-2012, 01:56 PM
RE: Scare Event Help - by ArcherKiller - 03-10-2012, 03:35 PM
RE: Scare Event Help - by Nevicar - 03-10-2012, 04:47 PM
RE: Scare Event Help - by JMFStorm - 03-10-2012, 05:09 PM
RE: Scare Event Help - by Stepper321 - 03-10-2012, 05:12 PM
RE: Scare Event Help - by ArcherKiller - 03-10-2012, 07:37 PM
RE: Scare Event Help - by ArcherKiller - 03-11-2012, 08:31 AM



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