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[WIP] The Ghost of Dr. Arachnikara *NEW UPDATE V1.8*
DragonRuins Offline
Junior Member

Posts: 19
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Joined: Mar 2012
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#1
[WIP] The Ghost of Dr. Arachnikara *NEW UPDATE V1.8*

NEW UPDATE TO V1.8! MANY NEW CHANGES.

This is my first custom story I have made. I have not entirely finished decorating all of the maps, but I decided to post it to see if it needs any more work done than I think. I do have an end-map with credits. Here is the description of the map: "It's in the middle of the day, and you wake up in a room you've never seen. You don't know how to react, where you are, or what to do. All you know is, you've pissed off a deseased man's ghost. The only thing you can do now, is find out how to leave." Feedback would be much appreciated. Map as attachment, or use the mediafire link below screen shots.


Videos:
xLePlay: (His videos aren't from the finished version)
Spoiler below!

Part 1:




Part 2:






Screen Shots:
Spoiler below!


[Image: i41cpc.jpg]

[Image: 2lwrubp.jpg]

[Image: 10rs8hu.jpg]

[Image: rr6y36.jpg]


Here are additional screenshots:
Screenshot1
Screenshot2
Screenshot3

Screenshot4






DOWNLOADS:

V1.8: Mediafire


Older Versions:
Spoiler below!

V1.0: Mediafire
V1.2: Mediafire
V1.3: Mediafire
V1.4: Mediafire
V1.5: Mediafire
V1.6: Mediafire
V1.7("Finished"): Mediafire


Changelog:
Spoiler below!


V1.8:
Changed three maps.
Library:
-Added grunt
-Changed second room with table. Much more suitable for a library now.
-Changed a few lighting issues.
-Made the ceiling higher in second room.
-Added particle systems for windows in second room.
-Testing idea with the physics of the two book models.
-Attempt at making books fall off shelves themselves.


Dungeon:
-Made a huge lighting overhaul in both rooms.
-Fixed brute path finding (it took way to long).
-Lighting much more ambient in key room.
-Slightly changed key location.
-Added note to help you find the east wing key. Even harder to find than before without note.
-Fixed an accidentally placed script area that showed the brute the player's location, causing the player to be found and killed by the brute while in the closet.
-Removed a TON of boxes. Should be much better performance-wise.
-Added pillar by the door to the key room because the spotlight was showing through the wall on a part of the wall in the key room. The pillar is used to create a shadow so this light does not show.


Lab:
-Added water on the floor.
-Added water-texture plane.
-Added fog above water for a misty-ish look.


V1.7("Finished"):
Changed most maps
-Added Map: Lab
-Extended entire story
-Lab is in the room that you get pushed into and the door slams shut, it's where the window used to be
-You get the key in desk in the east wing.
-You need acid to leave this time
-Finished story

V1.6:
Changed East Wing
-No longer a sad, sad troll of monsters!
-Made it a normal hall with normal rooms
-Changed the way the credits begin (I thought this was pretty cool)
-GAVE IT A CEILING!



V1.5:
Changed both the library and starting level.

Starting Level:

-Extended level (takes more time to move on to library)
-Added a few more jump scares
-Locked door to library, now you get to find a key
-fixed graphical glitches in bedroom

Library:

-Added new room: Storage
-Changed access to lever
-Extended Level
-Slightly decorated the room with the table
-Fixed ceiling glitch in the desk room, and books on the floor

V1.4:
Mainly changed the library level.
-Added books and piles on the floor in the lever room
-Added critters such as rats and cockroaches in the lever room.
-Decorated the dark room with the chest in library
Dungeon:
-Added tools and such to the shelves
-Removed some boxes
Added links to new screen shots in the screen shot spoiler. I can't have 4 pictures for some reason, because it says that I have 5 when there's only 4, but then removing one makes it three.
____________________________________________________________________
V1.3:

Made a ton of changes in the first level:
Decorated bookshelves
Added banners in the cellar
Added new bookshelves
Decorated the bedroom more
Added things to the dining room
Mainly just touched up with quite a few new things in the first level.
Added a new scare in the cellar.
Posted new pictures above.
______________________________________________________________________________________________
V1.2:
Changed entrance from bed room to dining hall.
Made the key in the bedroom closet do something.
Fixed issue with memento at the cellar door showing up before the door is unlocked.
Added structure in Dungeon (something to do with roof)
Added dynamic crowbar for the door in dining hall.
Removed the text saying "use the crowbar on the door"
___________________________________________________________________________
V1.0: Initial Release

___________________________________________________________________________



.rar   The Ghost of Dr. ArachnikaraV1.8.rar (Size: 79.2 KB / Downloads: 224)

[Image: 76561198012068277.png]
(This post was last modified: 04-14-2012, 09:43 PM by DragonRuins.)
03-18-2012, 06:39 AM
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Messages In This Thread
[WIP] The Ghost of Dr. Arachnikara *NEW UPDATE V1.8* - by DragonRuins - 03-18-2012, 06:39 AM
RE: The Ghost of Dr. Arachnikara - by Kaizy - 03-21-2012, 07:45 AM
RE: The Ghost of Dr. Arachnikara - by DaAinGame - 03-21-2012, 07:56 AM
RE: The Ghost of Dr. Arachnikara - by Dark Knight - 03-21-2012, 06:55 PM
RE: The Ghost of Dr. Arachnikara - by DragonRuins - 03-21-2012, 08:27 PM
RE: The Ghost of Dr. Arachnikara - by DaAinGame - 03-21-2012, 09:32 PM



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