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Open-ended discussion on creation and design
Adrianis Offline
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Posts: 620
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Joined: Feb 2012
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#31
RE: Open-ended discussion on creation and design

(04-06-2012, 10:13 PM)Khyrpa Wrote:
(04-06-2012, 10:11 PM)andyrockin123 Wrote: Concerning non-linear story lines, do any of you remembers those books where at the bottom of each page, the reader had to make a choice, and based on that choice flip to a certain page in the book? Could that sort of idea be applied to an Amnesia story line? It would definitely give the story some "replay value".
I find replay value really useless in games like Amnesia. Its just tons of more development time which could be used to polish stuff for greater one time experience.
Totally. I remember a great one called 'Knightmare' i think it was, which they made into a gameshow TV series here in the UK. 'Choose your own adventure' books as they are colloquially known.

It could be applied here, but as Khyrpa says for a very focused story driven game like this, your better off putting the time into polishing another area. Then again, it would certainly be a unique premise for a CS, if you feel up to putting enough time into it to make it worth it

04-06-2012, 10:26 PM
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RE: Open-ended discussion on creation and design - by Adrianis - 04-06-2012, 10:26 PM



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