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Animate Drill when breaks the door.
Datguy5 Offline
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Posts: 629
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Joined: Dec 2011
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#3
RE: Animate Drill when breaks the door.

(04-07-2012, 05:40 PM)SilentStriker Wrote: You will need the static drill and have it inactive until player "places" the drill there and then use

RotatePropToSpeed(string& asName, float afAcc, float afGoalSpeed, float afAxisX, float afAxisY, float afAxisZ, bool abResetSpeed, string& asOffsetArea);
Thanks silentstriker.I needed to know this too Big Grin


04-08-2012, 12:01 AM
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Messages In This Thread
Animate Drill when breaks the door. - by erescool - 04-07-2012, 02:49 PM
RE: Animate Drill when breaks the door. - by Datguy5 - 04-08-2012, 12:01 AM



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