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Creating Particle Systems
Twitchez Offline
Member

Posts: 67
Threads: 17
Joined: Mar 2012
Reputation: 1
#4
RE: Creating Particle Systems

Ah ok Rapture, I just solved it before I looked at your post. What I changed was to this:


void PS_System(string &in asChild, string &in asParent, int alState)
{
CreateParticleSystemAtEntity("", "ps_rose_petals.ps", "Roses", false);
//Y U work?!
}

I havent tried writing the parameters in the way you suggested. I have them in this order I wrote in every other bit of my code, and it works just fine.

It will be interesting to try though, thanks for all the responses!
(This post was last modified: 04-11-2012, 06:03 PM by Twitchez.)
04-11-2012, 06:02 PM
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Messages In This Thread
Creating Particle Systems - by Twitchez - 04-11-2012, 05:42 PM
RE: Creating Particle Systems - by Kreekakon - 04-11-2012, 05:47 PM
RE: Creating Particle Systems - by Rapture - 04-11-2012, 05:52 PM
RE: Creating Particle Systems - by Twitchez - 04-11-2012, 06:02 PM



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