Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Learning the ropes: literally
DRedshot Offline
Senior Member

Posts: 374
Threads: 23
Joined: Jun 2011
Reputation: 11
#2
RE: Learning the ropes: literally

Ropes are a bit annoying, they do not have any collision properties so there is pretty much no way to solve your problem unfortunately. There are a couple of workarounds, like with everything.

You can connect the end of your rope which is falling through the floor to a small (invisible) entity which collides. Then attach another rope to this entity. The result will be a rope with collision properties, but only at that one point. The rest of the rope will still fall through stuff.

I'm not great with ropes myself, so I can't give you some 'Pro-tips' but your best bet would be to keep rope entities simple, and try not to set them up in a way that makes them go through floors, because it is a pain to get them looking nice when they do that.

04-12-2012, 04:58 PM
Find


Messages In This Thread
Learning the ropes: literally - by R. Peters - 04-12-2012, 07:35 AM
RE: Learning the ropes: literally - by DRedshot - 04-12-2012, 04:58 PM
RE: Learning the ropes: literally - by DRedshot - 04-13-2012, 12:30 PM
RE: Learning the ropes: literally - by Putmalk - 04-13-2012, 04:54 PM
RE: Learning the ropes: literally - by R. Peters - 04-13-2012, 07:32 PM
RE: Learning the ropes: literally - by Putmalk - 04-13-2012, 07:47 PM
RE: Learning the ropes: literally - by R. Peters - 04-15-2012, 12:47 PM
RE: Learning the ropes: literally - by DRedshot - 04-13-2012, 10:04 PM
RE: Learning the ropes: literally - by nemesis567 - 04-13-2012, 10:38 PM



Users browsing this thread: 1 Guest(s)