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Texture, Model & Animation Help Model Texture Problem
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#7
RE: Model Texture Problem

Copy the folder of the model you are trying to retexture and paste it somewhere else, also change the name of the folder to what you want it to be called. Delete the .msh and rename the .dae, .mat, and the textures. For example:

default.dae
default.mat
default.dds
default_spec.dds
default_nrm.dds

could be:

redcellar.dae
redcellar.mat
redcellar.dds
redcellar_spec.dds
redcellar_nrm.dds

Then open the "redcellar.dae" in Notepad++ and press Ctrl+F. Search for "<library_images>" (no quotations) and you should see a directory in there leading to the image file(s). There are more directories depending on how many meshes exist on one model. For example, a Grunt has two meshes. The monster's body, and the monster's hair. Change the directories to lead to "redcellar.dds" instead, as well as any other images for different meshes. Save and overwrite the "redcellar.dae".

Then you need to redirect the material. Open it in the material editor and simply find the new textures according to what type of textures are already chosen in the material, such as diffuse, specular, and normals. Save and overwrite the "redcellar.mat".

Run the ModelViewer and load the "redcellar.dae" and it should now show the new texture.
(This post was last modified: 04-17-2012, 06:13 PM by Statyk.)
04-17-2012, 06:12 PM
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Messages In This Thread
Model Texture Problem - by Kreekakon - 04-14-2012, 05:01 PM
RE: Model Texture Problem - by Mackiiboy - 04-14-2012, 05:16 PM
RE: Model Texture Problem - by Your Computer - 04-14-2012, 06:31 PM
RE: Model Texture Problem - by Statyk - 04-15-2012, 04:30 AM
RE: Model Texture Problem - by DRedshot - 04-15-2012, 12:28 PM
RE: Model Texture Problem - by Kreekakon - 04-17-2012, 01:19 PM
RE: Model Texture Problem - by Statyk - 04-17-2012, 06:12 PM



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