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Question About Activating a monster when you walk in a Area
meneadeszz Offline
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Posts: 20
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Joined: Apr 2012
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#4
RE: Question About Activating a monster when you walk in a Area

(04-19-2012, 12:30 AM)Damascus Wrote: Most common way is to set the enemy in the Level Editor and set it to inactive. Then activate it with the following script:

PHP Code: (Select All)
void OnStart()
{
AddEntityCollideCallback("Player""brute1activate""brute1activate"true1);
}

void brute1activate(string &in asParentstring &in asChildint alState
{
SetEntityActive("brute1"true); //true means active, false means inactive


SetNPCAwake is used for characters like Agrippa and Alexander.
Thanks for your helping it worked


04-19-2012, 02:47 PM
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RE: Question About Activating a monster when you walk in a Area - by meneadeszz - 04-19-2012, 02:47 PM



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