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Getting the Credits to Roll
Thief977 Offline
Junior Member

Posts: 8
Threads: 3
Joined: Aug 2011
Reputation: 0
#7
RE: Almost Done / Lang File Error

Alright, almost got the whole thing done.
The last bit is getting this bucket of tar to unlock a level door. The sound I selected plays, but the door remains locked.

void UsedKeyOnDoor4(string &in asItem, string &in asEntit)
{
SetSwingDoorLocked("level_wood_2", false, true);
PlaySoundAtEntity("", "ui_use_oil", "level_wood_2", 0, false);
RemoveItem("bucket_of_tar");
}

Any ideas? I read somewhere that level doors unlock differently.
05-06-2012, 09:40 PM
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Messages In This Thread
Getting the Credits to Roll - by Thief977 - 05-06-2012, 05:26 AM
RE: Almost Done / Lang File Error - by Rownbear - 05-06-2012, 01:30 PM
RE: Almost Done / Lang File Error - by Xanthos - 05-06-2012, 12:17 PM
RE: Almost Done / Lang File Error - by Thief977 - 05-06-2012, 07:24 PM
RE: Almost Done / Lang File Error - by Thief977 - 05-06-2012, 09:40 PM
RE: Almost Done / Lang File Error - by Xanthos - 05-06-2012, 09:53 PM
RE: Almost Done / Lang File Error - by Thief977 - 05-06-2012, 09:58 PM
RE: Almost Done / Lang File Error - by Thief977 - 05-07-2012, 02:20 AM
RE: Getting the Credits to Roll - by Damascus - 05-07-2012, 05:39 AM



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