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Script Help Why doesn't this work?
SilentHideButFine Offline
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Posts: 156
Threads: 38
Joined: May 2012
Reputation: 6
#2
RE: Why doesn't this work?

(05-12-2012, 08:04 PM)TheBigNotch Wrote:
void OnStart(){    AddDebugMessage("Start: intro",false);    SetEntityPlayerInteractCallBack("key_1","ActivateMonster", true);    AddDebugMessage("SetEntityPlayerInteractCallBack complete.");}
void OnEnter(){    AddDebugMessage("Enter: intro",false);}
void OnLeave(){    AddDebugMessage("Leave: intro",false);}
void ActivateMonster(string &in item){    SetEntityActive("monster_1",true);    AddDebugMessage("monster_1 is now active");}
If you want to see the error you need to download the map. It's to large for me to write down. xD
(PS. I'm new to this.)
Make it so i can read it ?

[url= http://www.moddb.com/mods/jessehmusic [/url] ,HOSPITAL OF HORROR MOD
05-12-2012, 08:07 PM
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Messages In This Thread
Why doesn't this work? - by TheBigNotch - 05-12-2012, 08:04 PM
RE: Why doesn't this work? - by SilentHideButFine - 05-12-2012, 08:07 PM
RE: Why doesn't this work? - by TheBigNotch - 05-12-2012, 08:11 PM
RE: Why doesn't this work? - by Your Computer - 05-12-2012, 09:03 PM
RE: Why doesn't this work? - by TheBigNotch - 05-12-2012, 09:21 PM



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