Alex Ros
Senior Member
Posts: 447
Threads: 46
Joined: Aug 2012
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RE: Custom Stories VS. Full Conversions
Well, as for me personally the question is what kind of changes are good enough to call it true total conversion. And once again for me personally total conversion can't be called a total conversion without new props and textures. You can leave gameplay mechanics as they are, but you have to invest your time into modelling levels, props, details, objects and textures from a scratch. That's the only way I can get a feeling that I'm truly playing a new game (and that's the meaning of term "total conversion", amateur new game on an existing engine). Even if mechanics are changed, even drastically, but I'm surrounded by the same environments, interiors and exteriors, than I don't feel it like a total conversion. Well, that as it is for me personally, subjectively.
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10-27-2012, 12:38 PM |
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