Hardarm
Posting Freak
Posts: 891
Threads: 39
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RE: Custom Stories VS. Full Conversions
I find MUCH MORE comfortable to use a separate folder as a full conversion. It's also easier to manage stuff and you can change game mechanics. So yeah. Full Conversion FTW!
listen to boards of canada
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06-23-2012, 01:10 PM |
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TheMadmaxster
Junior Member
Posts: 18
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RE: Regular Custom Stories VS. Full Conversions
(06-21-2012, 01:42 AM)andyrockin123 Wrote: See, it's not just for a flashlight. Or just the main menu. You get to create your own custom content along with animations. The normal CS just has the simple stuff that tha actual game has rather than what you create.
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10-10-2012, 07:10 PM |
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Shddup
Junior Member
Posts: 11
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Joined: Oct 2012
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RE: Custom Stories VS. Full Conversions
I like playing both, Why there isn't a vote for both Mods? XD
(This post was last modified: 10-12-2012, 12:13 AM by Shddup.)
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10-12-2012, 12:11 AM |
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Adny
Posting Freak
Posts: 1,766
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RE: Regular Custom Stories VS. Full Conversions
(10-10-2012, 07:10 PM)TheMadmaxster Wrote: See, it's not just for a flashlight. Or just the main menu. You get to create your own custom content along with animations. The normal CS just has the simple stuff that tha actual game has rather than what you create. You don't need a full conversion to add new monsters with animations, or building sets (i.e. walls/floors/ceilings); you only need full conversions to change pre-existing parts of the game.
I rate it 3 memes.
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10-12-2012, 12:17 AM |
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nemesis567
Posting Freak
Posts: 874
Threads: 65
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RE: Custom Stories VS. Full Conversions
If it is the exact same story is actually stupid to prefer a full conversion since Custom Stories are easier to install/uninstall.
Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
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10-15-2012, 03:27 AM |
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Alex Ros
Senior Member
Posts: 447
Threads: 46
Joined: Aug 2012
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RE: Custom Stories VS. Full Conversions
Well, as for me personally the question is what kind of changes are good enough to call it true total conversion. And once again for me personally total conversion can't be called a total conversion without new props and textures. You can leave gameplay mechanics as they are, but you have to invest your time into modelling levels, props, details, objects and textures from a scratch. That's the only way I can get a feeling that I'm truly playing a new game (and that's the meaning of term "total conversion", amateur new game on an existing engine). Even if mechanics are changed, even drastically, but I'm surrounded by the same environments, interiors and exteriors, than I don't feel it like a total conversion. Well, that as it is for me personally, subjectively.
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10-27-2012, 12:38 PM |
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