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Grunt walking
Rownbear Offline
Member

Posts: 157
Threads: 13
Joined: Apr 2011
Reputation: 2
#2
RE: Grunt walking

use ShowEnemyPlayerPosition("servant_grunt_1");

Also if you have many doors and the grunt uses 2-3 hits to destroy door simply put a script box over the door and use a AddEtityCollide so when the grunt enters the script box it destroy the door. you should use partcle effects and sounds to make it seem real though.

(This post was last modified: 06-23-2012, 11:19 AM by Rownbear.)
06-23-2012, 11:15 AM
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Messages In This Thread
Grunt walking - by Jagsrs28 - 06-23-2012, 11:11 AM
RE: Grunt walking - by Rownbear - 06-23-2012, 11:15 AM
RE: Grunt walking - by Jagsrs28 - 06-23-2012, 11:29 AM



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