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Freeze player?
Hartmann Offline
Member

Posts: 52
Threads: 18
Joined: Jun 2012
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#18
RE: Freeze player?

(07-30-2012, 03:18 PM)ZereboO Wrote: wont the player freeze or wont he get active?

Is all the area names in the Level Editor and ind .hps file names checked, for miss spelling?
yes and nothing happends. then i changed
void KillTheLights2(string &in asParent, string &in asChild, int alState)
to void LightsOut_2(string &in asTimer) and now the lights go out. but player doesnt freeze at all
07-30-2012, 03:38 PM
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Messages In This Thread
Freeze player? - by Hartmann - 07-30-2012, 02:07 PM
RE: Freeze player? - by SilentStriker - 07-30-2012, 02:09 PM
RE: Freeze player? - by Hartmann - 07-30-2012, 02:12 PM
RE: Freeze player? - by Lizard - 07-30-2012, 02:17 PM
RE: Freeze player? - by Hartmann - 07-30-2012, 02:18 PM
RE: Freeze player? - by Lizard - 07-30-2012, 02:20 PM
RE: Freeze player? - by Hartmann - 07-30-2012, 02:22 PM
RE: Freeze player? - by Lizard - 07-30-2012, 02:09 PM
RE: Freeze player? - by Adny - 07-30-2012, 02:12 PM
RE: Freeze player? - by Hartmann - 07-30-2012, 02:32 PM
RE: Freeze player? - by SilentStriker - 07-30-2012, 02:18 PM
RE: Freeze player? - by Lizard - 07-30-2012, 02:23 PM
RE: Freeze player? - by Lizard - 07-30-2012, 02:39 PM
RE: Freeze player? - by Hartmann - 07-30-2012, 02:42 PM
RE: Freeze player? - by Lizard - 07-30-2012, 02:51 PM
RE: Freeze player? - by Hartmann - 07-30-2012, 03:10 PM
RE: Freeze player? - by Lizard - 07-30-2012, 03:18 PM
RE: Freeze player? - by Hartmann - 07-30-2012, 03:38 PM
RE: Freeze player? - by Lizard - 07-30-2012, 03:39 PM
RE: Freeze player? - by Hartmann - 07-30-2012, 03:43 PM
RE: Freeze player? - by Lizard - 07-30-2012, 03:48 PM
RE: Freeze player? - by Hartmann - 07-30-2012, 03:55 PM



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