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Script Help Inventory check
Obliviator27 Offline
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Posts: 792
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Joined: Jul 2011
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#3
RE: Inventory check

void OnStart() // When the map runs for the first time.
{
if(HasItem("ItemName")) // Checks to see if the item is in the player's inventory.
{
SetEntityActive("AreaName", true); // Activates the area.
}
}

08-04-2012, 05:05 PM
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Messages In This Thread
Inventory check - by Lizard - 08-04-2012, 03:42 PM
RE: Inventory check - by Artyom - 08-04-2012, 04:23 PM
RE: Inventory check - by Obliviator27 - 08-04-2012, 05:05 PM
RE: Inventory check - by Adny - 08-04-2012, 05:09 PM
RE: Inventory check - by Lizard - 08-04-2012, 05:39 PM



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