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Sound at start of map
Lukaboy8 Offline
Junior Member

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#1
Sound at start of map

Hello everybody,

I'm making a custom story right now but if I play my story at the start of the map you hear some bangs because all the objects are falling on the floor which I didn't place exactly on it. How can I stop these bangs without having to put all my objects(big map) exactly on the floor? It's kind of anoying and doesn't sound profesional.

Luke
(This post was last modified: 08-04-2012, 10:57 AM by Lukaboy8.)
08-04-2012, 10:56 AM
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GoranGaming Offline
Member

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#2
RE: Sound at start of map

Move down all the objects to the floor, press the magnet button in the left corner and you will have no grid:

[Image: bb0Fi.jpg]

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08-04-2012, 11:22 AM
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Lukaboy8 Offline
Junior Member

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#3
RE: Sound at start of map

Yes I know that but to move all the objects exactly on all the things is really hard and takes a lot of time.
08-04-2012, 01:08 PM
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SilentStriker Offline
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#4
RE: Sound at start of map

where it says height beside the magnet you can lower or higher the grid where you add stuff. That might help you.

08-04-2012, 01:12 PM
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GoranGaming Offline
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#5
RE: Sound at start of map

void OnStart()
{
FadeGlobalSoundVolume(0, 0); //Sets the volume to 0 at the start of the map
AddTimer("", 3, "StartSound"); // Adds a timer of 3 seconds to make the sound go back to normal
}

void StartSound(string &in asTimer)
{
FadeGlobalSoundVolume(1, 0);
}

Current projects:

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08-04-2012, 01:42 PM
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Artyom Offline
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#6
RE: Sound at start of map

What you could do is make a sticky area, it's a bit tricky but check the engine scripts at frictionals wiki...

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08-04-2012, 04:10 PM
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