Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Trees
Omyn Offline
Junior Member

Posts: 13
Threads: 2
Joined: Jul 2012
Reputation: 0
#6
RE: Trees

(08-07-2012, 03:11 AM)Youcef Wrote:
(08-07-2012, 02:55 AM)Omyn Wrote:
(08-07-2012, 02:45 AM)Youcef Wrote:
(08-07-2012, 02:40 AM)andyrockin123 Wrote: Damn, why can't all modeling be that easy?

Also, I'm curious about how these affect game play; do they have too many polygons/surfaces/whatever to run efficiently on hpl2?
The two images above are taken from the game. There is no problem.
What's the poly count on the one you got ingame. There is no way you can have a forest of those with the settings you used. I'm trying to get one down as low poly as possible for more distant trees.
5635
Yea, that's much higher than the trees included with Amnesia. I think the pine trees are somewhere around 900 polys. Could probably get away with one or two. It looks great in-game however.
08-07-2012, 03:26 AM
Find


Messages In This Thread
Trees - by Youcef - 08-07-2012, 02:30 AM
RE: Trees - by Adny - 08-07-2012, 02:40 AM
RE: Trees - by Youcef - 08-07-2012, 02:45 AM
RE: Trees - by Omyn - 08-07-2012, 02:55 AM
RE: Trees - by Youcef - 08-07-2012, 03:11 AM
RE: Trees - by Omyn - 08-07-2012, 03:26 AM
RE: Trees - by Youcef - 08-07-2012, 03:41 AM
RE: Trees - by Rapture - 08-07-2012, 04:28 AM
RE: Trees - by Traggey - 08-07-2012, 08:44 AM
RE: Trees - by Danny Boy - 08-07-2012, 11:56 PM
RE: Trees - by Your Computer - 08-10-2012, 07:22 PM
RE: Trees - by The chaser - 09-06-2012, 10:25 PM
RE: Trees - by Your Computer - 09-06-2012, 11:04 PM



Users browsing this thread: 1 Guest(s)