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Script Help Changing the size of scripted particles
i3670 Offline
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#1
Changing the size of scripted particles

My problem is the following. In my final map I need the electrical beam ps to get active after I've fixed some machinery. The issue is that the spawned ps is the original size and the CreateParticleSystemAtEntity only affects the colouring and not the size.

Is there some way to solve this except going into the particle editor?

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11-09-2012, 04:26 PM
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Changing the size of scripted particles - by i3670 - 11-09-2012, 04:26 PM



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