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HPL2 Polygon Budget
WALP Offline
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Posts: 1,221
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#2
RE: HPL2 Polygon Budget

It mostly depends on how many polygons there are where you are looking. So The smaller the object the less polygons. Myself I have a 10,000 polygon terrain in the mod I am working on, but it dosent hurt framerate to a point where it matters since a terrain is so big.
Theres not really a clear answer around as to how many polygons should be the budget, since first of all people have different pc's, and also theres a lot of other things to take into account like, Do these objects use physics? are they animated? Texture resolution? and so on...
11-09-2012, 04:58 PM
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Messages In This Thread
HPL2 Polygon Budget - by Alex Ros - 11-09-2012, 04:32 PM
RE: HPL2 Polygon Budget - by WALP - 11-09-2012, 04:58 PM
RE: HPL2 Polygon Budget - by Acies - 11-09-2012, 05:08 PM
RE: HPL2 Polygon Budget - by Alex Ros - 11-09-2012, 05:29 PM
RE: HPL2 Polygon Budget - by xxxxxxxxxxxxxxxx - 11-11-2012, 11:05 AM
RE: HPL2 Polygon Budget - by Alex Ros - 11-11-2012, 04:57 PM
RE: HPL2 Polygon Budget - by The chaser - 11-11-2012, 05:22 PM
RE: HPL2 Polygon Budget - by Alex Ros - 11-11-2012, 05:28 PM
RE: HPL2 Polygon Budget - by The chaser - 11-11-2012, 05:33 PM
RE: HPL2 Polygon Budget - by Alex Ros - 11-11-2012, 05:46 PM



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