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glitching floor
NaxEla Offline
Senior Member

Posts: 415
Threads: 5
Joined: Dec 2012
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#4
RE: glitching floor

(01-13-2013, 11:21 PM)reper1210 Wrote:
(01-13-2013, 08:17 PM)The chaser Wrote: Go to your custom story folder (where the .cfg is stored) and go to the maps folder. There, delete .map_cache if there are.

i actually just decided to created a new floor, lift it up a pixel, and deleted the other floor and it worked. there was no cache file in the folder but i didn't check before deleting the floor, would deleting the floor remove that? (for future reference)

Deleting the floor wouldn't have removed the file. I'm pretty sure you just had two floors sharing the same space, which is why it looked weird.

In Ruins [WIP]
01-14-2013, 12:16 AM
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Messages In This Thread
glitching floor - by reper1210 - 01-13-2013, 06:15 PM
RE: glitching floor - by The chaser - 01-13-2013, 08:17 PM
RE: glitching floor - by reper1210 - 01-13-2013, 11:21 PM
RE: glitching floor - by NaxEla - 01-14-2013, 12:16 AM



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