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Spoiler Robosprog's Views on Game Design
quicksilver89 Offline
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Posts: 20
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Joined: Jan 2013
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#9
RE: Robosprog's Views on Game Design

Very interesting to read! I agree with most of itWink

What I like most, is to make the player as insecure as possible. Give him something, and then when he needs it, take it away. I loved how the beginning of A Late Night Drink made use of this concept. Give the player an entrance/escape, and then take it away when the player relies on it.
The result is confusion and insecuritySmile

In Ruins (Mod DB)
01-28-2014, 09:24 PM
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