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Movable townsperson entity / listens to PathNodes
DamnNoHtml Offline
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Posts: 469
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Joined: Sep 2010
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#1
Movable townsperson entity / listens to PathNodes

Hey guys, I modified an AMFP entity to act as sort of an "enemy" that doesn't attack and follows PathNodes like a normal Grunt. Use it to make a more lifelike area with a non-interactive walking PC.

The entity has walking, running, and idle animations. Use PathNodes as if it were a normal Grunt.

Drag this folder to your entities folder.

http://www.mediafire.com/?js26wgcddgwaba9

Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
09-29-2013, 04:12 AM
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Movable townsperson entity / listens to PathNodes - by DamnNoHtml - 09-29-2013, 04:12 AM



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