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New Interview on AMFP - "Infection" Mechanic Was Cut
Paddy™ Offline
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#8
RE: New Interview on AMFP - "Infection" Mechanic Was Cut

According to both Dan and Jessica, AAMFP was intentionally made less scary because of the [alleged] low completion rate of TDD. They've stated this explicitly in several places, including the interview we're discussing.

Dan's overkill approach to streamlining the game, making it easier and less puzzle-laden than TDD, is a separate problem.
12-01-2013, 07:13 PM
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RE: New Interview on AMFP - "Infection" Mechanic Was Cut - by Paddy™ - 12-01-2013, 07:13 PM



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