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Exeption_Access_violation from amnesia.exe, w/updated drivers. Replies?
Dethaway34 Offline
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Posts: 3
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Joined: Dec 2013
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Solved: 8 Years, 2 Months, 2 Weeks ago Exeption_Access_violation from amnesia.exe, w/updated drivers. Replies?

Hello, i am new to the forums and i have a updated version of Amnesia that does not seem to work i have read the troubleshooting guides and have not found a solution to my problem. Here is the HPL file.


Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - Justine - Loading...' posSad-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics 4000
Version: 4.0.0 - Build 10.18.10.3345
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.00 - Build 10.18.10.3345
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers / HP (IDT High Definition Audio CODEC)(OpenAL default)
Trying to open device 'Generic Software on Speakers / HP (IDT High Definition Audio CODEC)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
ERROR: Couldn't create font 'font_default.fnt'
ERROR: Couldn't texture 'colorconv_sepia.tga'



I also have all updated intel i3 drivers. PLZ help.

- Devin
(This post was last modified: 12-21-2013, 02:13 AM by Dethaway34.)
12-21-2013, 01:08 AM
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Exeption_Access_violation from amnesia.exe, w/updated drivers. Replies? - by Dethaway34 - 12-21-2013, 01:08 AM



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