Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


[solved] Black map :S
Blub Offline
Junior Member

Posts: 6
Threads: 1
Joined: Oct 2008
Reputation: 0
#3
Solved: 8 Years, 2 Months ago RE: Black map :S

Urkle Wrote:First make sure your nvidia drivers are configured correctly

glxinfo | grep -i direct
And make sure it is reporting "Yes". If it reports "No", then please attach the full output of
glxinfo
It sure says yes, and other games work fine...

Urkle Wrote:Make sure you installed the 32-bit compatibility libraries for the nvidia drivers!!
I just tested it with the 180.08 beta drivers, and made sure I said "[Yes]" when it asked about installing the 32 bit compatiblity libraries - and if I didn't have those, it shouldn't work at all anyway... or is there a software-renderer? Would be a surprise, although I would expect it to work much better on a Core2Duo E6600 - considering UT99's software rendering worked perfectly fine on that old hardware we had back then Tongue

Urkle Wrote:Next check to make sure that Penumbra is finding the correct OpenGL library.

ldd ./requiem.bin | grep libGL.so.1
ldd /usr/bin/glxinfo | grep libGL.so.1
The path for libGL.so.1 should be the same path. (well except you are on 64bit linux so, one would be in a lib64 dir and the other in a lib dir)
I do have all the necessary 32 bit libs installled in /opt/lib32
And for some reason `ldd` tells me that requiem.bin is not a dynamic executable.. which is odd... (yes, I used it on the .bin, not on the shell script...)

Meh... I'll make a 32 bit chroot now ... if it doesn't work then, it's most likely the driver which would suck :/

I also tried it on my brother's PC, he's using gentoo...
and O wonder... it works... (gentoo uses multilib... so I hope it's really a library problem...)
11-21-2008, 09:48 AM
Find


Messages In This Thread
[solved] Black map :S - by Blub - 11-20-2008, 09:08 PM



Users browsing this thread: 1 Guest(s)