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The Problem of the "Kaernk"
Alardem Offline
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Posts: 711
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Joined: Aug 2013
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#10
RE: The Problem of the "Kaernk"

The ending could have been slightly improved if there was far more pressure. Perhaps the player would only have a handful of seconds, or had actual monsters running after them. It'd be disregarding all the previous hours of stealth, but at least it would have been exciting.
06-16-2014, 06:22 AM
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Messages In This Thread
The Problem of the "Kaernk" - by Alardem - 03-11-2014, 05:00 AM
RE: The Problem of the "Kaernk" - by VaeVictis - 03-11-2014, 10:53 AM
RE: The Problem of the "Kaernk" - by Bridge - 03-11-2014, 05:17 PM
RE: The Problem of the "Kaernk" - by Alardem - 03-11-2014, 05:28 PM
RE: The Problem of the "Kaernk" - by daortir - 03-11-2014, 05:36 PM
RE: The Problem of the "Kaernk" - by MrWhitticus - 06-14-2014, 03:39 PM
RE: The Problem of the "Kaernk" - by Alardem - 06-15-2014, 04:47 PM
RE: The Problem of the "Kaernk" - by MrWhitticus - 06-16-2014, 02:12 AM
RE: The Problem of the "Kaernk" - by Alardem - 06-16-2014, 06:22 AM
RE: The Problem of the "Kaernk" - by MrWhitticus - 06-16-2014, 08:04 AM
RE: The Problem of the "Kaernk" - by MrBehemoth - 06-16-2014, 04:05 PM
RE: The Problem of the "Kaernk" - by MrWhitticus - 06-17-2014, 01:33 AM



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