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Crash to desktop after starting game [Overture] +latest patch
oblisk Offline
Junior Member

Posts: 10
Threads: 3
Joined: Jun 2006
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#1
Solved: 8 Years, 2 Months ago Crash to desktop after starting game [Overture] +latest patch

Log:
-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 2560 x 1600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 16
Max texture coord units: 16
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 0
NV Register Combiners Stages: 11
ATI Fragment Shader: 1


Ati 4870x2
I have the latest drivers for my videocard and soundcard.

My monitor turns black and crashes to desktop right away. I'm guessing it has something to do with my video. What does the game initialize after " ATI Fragment Shader: 1"?
02-04-2009, 07:16 AM
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Crash to desktop after starting game [Overture] +latest patch - by oblisk - 02-04-2009, 07:16 AM



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