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Amnesia script help
PutraenusAlivius Offline
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#2
RE: Amnesia script help

Try using LocalVarInts that increments it's amount by 1 each time you used a key and then have a script to check if the LocalVarInt is 2 or not. If so, unlock the door.

"Veni, vidi, vici."
"I came, I saw, I conquered."
08-29-2014, 04:34 PM
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Messages In This Thread
Amnesia script help - by theodorg - 08-29-2014, 04:29 PM
RE: Amnesia script help - by PutraenusAlivius - 08-29-2014, 04:34 PM
RE: Amnesia script help - by theodorg - 08-29-2014, 04:44 PM
RE: Amnesia script help - by FlawlessHappiness - 08-29-2014, 04:48 PM
RE: Amnesia script help - by theodorg - 08-29-2014, 05:13 PM
RE: Amnesia script help - by FlawlessHappiness - 08-29-2014, 05:20 PM
RE: Amnesia script help - by Neelke - 08-29-2014, 05:20 PM



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