Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Drill, Exposy, Particles :(
Amnesiaplayer Offline
Senior Member

Posts: 539
Threads: 105
Joined: Jun 2014
Reputation: 0
#9
RE: Drill, Exposy, Particles :(

Ow.. Nevermind then :S

but i have another problem...

void TimerRotateDrill(string &in asTimer)
{
RotatePropToSpeed("DrillInside", 4, 2, 3, 0, 0, false, "drill_lookat");
StopPlayerLookAt();
AddTimer("TimerPatricleDrill", 3, "TimerPatricleDrill");
}

void TimerPatricleDrill(string &in asTimer)
{
CreateParticleSystemAtEntity("acid_stream", "ps_liquid_epoxy.ps", "Particle", false);
CreateParticleSystemAtEntity("acid_stream", "ps_liquid_epoxy_splatt.ps", "Particle2", false);
StopPropMovement("hand_drill_static_1");
SetEntityActive("hand_drill_static_1", false);
SetEntityActive("container_lookat", true);
}

I want that the CreatP :

CreateParticleSystemAtEntity("acid_stream", "ps_liquid_epoxy_splatt.ps", "Particle2", false);
will hapen AFTER a sec (sev after the CreateParticleSystemAtEntity("acid_stream", "ps_liquid_epoxy_splatt.ps", "Particle1", false); Happened)
And there are 3 seconds... (the drill rotates)after 3 sec the particles load... both i want that the second one load after 1 sec ...
or should i do this?! the drill is rotating a sec of 5 and then it STOPS (and it's a Pick-able Item) then you pick up the drill and the water things come... So yes.. can someone help me with this :S
09-30-2014, 03:50 PM
Find


Messages In This Thread
Drill, Exposy, Particles :( - by Amnesiaplayer - 09-29-2014, 07:34 PM
RE: Drill, Exposy, Particles :( - by Mudbill - 09-30-2014, 02:45 PM
RE: Drill, Exposy, Particles :( - by Neelke - 09-30-2014, 03:44 PM
RE: Drill, Exposy, Particles :( - by Amnesiaplayer - 09-30-2014, 03:50 PM
RE: Drill, Exposy, Particles :( - by Radical Batz - 09-30-2014, 07:37 PM



Users browsing this thread: 1 Guest(s)