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Real permadeath - a thought experiment
FlawlessHappiness Offline
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RE: Real permadeath - a thought experiment

If you haven't watched Sword Art Online you definitely should!
http://www.lovemyanime.net/anime/sword-art-online/

Because I'm so caught in this series, I'm gonna show my perspective.
The game doesn't have to be short. Just replayable.

If it's replayable, then it doesn't have to be cheap either. Put some money in there, to make it awesome.

Now, story is the problem, I understand. (I didn't read through all the comments. Only the OP).
In Sword Art Online[...]
Spoiler below!

It's an MMORPG. Meaning you have a character. You level up, grow stronger...
But if you die, the penalty is harsh! You die. Also in reality.

Of course, such a game would never be released by any company, but here we're talking about dying, and losing your character. This could happen too.

Rewards for winning, and punishment for failing.

It could be amazing. You'd have to be careful. You'd have to be very careful.
But you'd have the ability to become a legend. Somebody who hasn't died yet. The player who survived.

If you die, of course, it should be possible to replay the game, in a whole different way, so that it won't get boring.

It shouldn't feel like, "Ugh, now I have to do it all again...", when you die.
Rather: "Oh boy... Let's try something else then."

This means the beginning of the game should be fairly easy, but still challenging.
Then getting graduately harder and harder, so you'd have to get strong, to continue.



So, story-wise:
There is no exact story. You are the story!


Trying is the first step to success.
(This post was last modified: 10-14-2014, 02:13 AM by FlawlessHappiness.)
10-14-2014, 02:12 AM
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RE: Real permadeath - a thought experiment - by FlawlessHappiness - 10-14-2014, 02:12 AM



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