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Enemy Checklist
Vale Offline
Member

Posts: 92
Threads: 13
Joined: Mar 2014
Reputation: 7
#3
RE: Enemy Checklist

Alright, thanks! And believe it or not, I've exported animated/rigged models from Blender into Amnesia. It took me about 7 hours to get that to work. I'll be sure to look through all the resources you've given me here, greatly appreciated! As far as the skin looking like a jumpsuit, I'm playing around with a normal map which makes it feel much more organic. I have done all work with it in Blender so far. I'll post a screenshot with the skin with a normal map on, but you'll see that I have to fix the creases in the Nmap. It was generated with crazybump, which I guess doesn't account for UV's. Does Mudbox have the ability for the normal mapping? Thanks in advance!

Spoiler below!
[Image: sn9Jf4p.png]
11-24-2014, 01:36 AM
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Messages In This Thread
Enemy Checklist - by Vale - 11-23-2014, 05:47 AM
RE: Enemy Checklist - by Juras - 11-23-2014, 01:31 PM
RE: Enemy Checklist - by Vale - 11-24-2014, 01:36 AM
RE: Enemy Checklist - by Juras - 11-25-2014, 06:54 PM



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