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Cant start the game, don't know where to go next!
Hellmuthe
Unregistered

 
#1
Solved: 8 Years, 2 Months, 1 Week ago Cant start the game, don't know where to go next!
Hi everyone,

I seem to be having the same issue of a non-starting Amnesia from Steam. I've tried to update my graphics but it says that it cannot detect a card and i'm not sure where to go from there. I'll mention i'm not extremely computer savvy.

Sorry if this has been answered.

Here is my HPL log:

Version 1.31

-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1600x900 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 1600 x 900 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Microsoft Corporation
Renderer: GDI Generic
Version: 1.1.0
Max texture image units: 3
Max texture coord units: 4
Max user clip planes: 6
Two sided stencil: 0
Vertex Buffer Object: 0
Anisotropic filtering: 0
Multisampling: 0
Texture compression: 0
Texture compression S3TC: 0
Auto generate MipMaps: 0
Render to texture: 0
Max draw buffers: 13
Max color render targets: 21
Packed depth-stencil: 0
Texture float: 0
GLSL Version: (null)
ShaderModel 2: 0
ShaderModel 3: 0
ShaderModel 4: 0
OGL ATIFragmentShader: 0
02-25-2015, 01:52 AM
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Cant start the game, don't know where to go next! - by Hellmuthe - 02-25-2015, 01:52 AM



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