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Problem with custom animated MAT files
WALP Offline
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#5
RE: Problem with custom animated MAT files

if it is only located in your mod folder then editors will have trouble loading your objects.
I think adding your mods folder to the editors' resources.cfg can help, but I myself did not find it working perfectly all the time.

The best and also most practical way development wise, is in my opinion to create a mymodplaceables folder inside the different SOMA folders, so it's a category of your mod stuff, alongside the other categories like "station" or "urban". So you would fx put your entity inside entities/mymodplaceables/myexampleentityfolder/myentity.ent,.mat,.dae etc.

While the editors might have problems loading things, the actual game when running mods seems to have a very easy time finding them, even if the folder layout in your mods folder is completely different than in main folders. I once had an entity that would not load in level editor consistently load in game with script and everything lol.
10-20-2015, 06:27 PM
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RE: Problem with custom animated MAT files - by WALP - 10-20-2015, 06:27 PM



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