Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Worst Level Design in the game- the Choir room
Commando Peach Offline
Junior Member

Posts: 40
Threads: 2
Joined: Sep 2010
Reputation: 0
#8
RE: Worst Level Design in the game- the Choir room

Really? I can't stand the choir room for a wholly different reason.

It makes me feel uncomfortable. It's light enough that I can see, but not very far. It's dark enough to make me feel like I might be losing it, but light enough that an enemy can see me with relative ease. It's also deceptively large, and easy to get lost in until you figure out the trick to navigating easily there (a trick that I don't know if you guys found or not so I won't mention further). I was always loath to go in there, and I think that's what made it so effective. It's the ONLY wide open area of the game that's not only patrolled but semi-shrouded (at least up until that section.... I haven't gotten much farther yet). I loved it because I hated it so much, haha.
09-10-2010, 06:48 PM
Find


Messages In This Thread
RE: Worst Level Design in the game- the Choir room - by Commando Peach - 09-10-2010, 06:48 PM



Users browsing this thread: 1 Guest(s)